55 in the log
Currently
Diary
2026

Lost Mine of Phandelver (D&D 5e) #7
Epilogue — Phandalin restored
Wrap-up session. Characters get titles. Next campaign discussion.

Lost Mine of Phandelver (D&D 5e) #6
Nezznar's hideout
Final confrontation with the Black Spider. Cleric went down, stabilized just in time.





Call of Cthulhu 7e
Chaosium
The stress mechanic is genius. Sanity bleeds into every roll.

D&D 5e
Wizards of the Coast
The workhorse of modern TTRPGs. Solid, flexible, overexposed.


Brass: Birmingham #23
Rematch — still the best
Still the best.

Lost Mine of Phandelver (D&D 5e) #5
The Forge of Spells
Encountered the Spectator. Bard charmed him into leaving. Treasure haul.



Brass: Birmingham #22
Tight three-player finale
Tight three-player finale.

Lost Mine of Phandelver (D&D 5e) #4
Wave Echo Cave — upper halls
Finally found the Wave Echo Cave entrance. Sorted the corridor fights first.

A

Brass: Birmingham #21
Beer brewery clicks mid-game
Second play. Closer game. Beer brewery strategy really clicks in the canal era.


Brass: Birmingham #20
Late-night canal-rail pivot
Late night game. Got interesting at the canal-rail transition.

Lost Mine of Phandelver (D&D 5e) #3
Cragmaw Castle
Breached the castle, rescued Gundren. Paladin nearly died in the throne room.

Wingspan
Stonemaier Games
·
2019
Low-stakes, endlessly replayable. The bird trivia is a surprise gift.

Wingspan #2
First with European expansion
First play with the European expansion. End-of-round powers change the calculus — you're building toward those activations, not just eggs. Tighter than base-only but more moving pa…


Brass: Birmingham #19
Started badly, recovered on iron
Started badly, recovered on iron.

Lost Mine of Phandelver (D&D 5e) #2
Cragmaw Hideout
Cleared the hideout. Rescued Gundren's map. Nothing-cleric nearly died twice.

Brass: Birmingham #18
Quick three-player
Quick three-player.

Brass: Birmingham #17
First play — learning canal rules
First play. Took 3 hours, Andreas won with coal. Learned the rail bridge rules the hard way.

Brass: Birmingham #16
Rematch — Lucas won
Rematch. Lucas won by a breadth.

Lost Mine of Phandelver (D&D 5e) #1
The Goblin Ambush
Ambushed on the road to Phandalin. My wizard finally got to use Burning Hands.

Brass: Birmingham #15
Teaching game for Lucas
Teaching game for Lucas. He caught on fast.

Brass: Birmingham #14
Five-player again — too many
Five-player again. Still too many but everyone wanted in.


Brass: Birmingham #13
Best-scoring game I've had
Best-scoring game I've had. Rail era executed perfectly.

Valentine's dungeon crawl #4
D&D 5e
Silly premise, serious play. A love letter from a dead wizard.

Masks: A New Generation
Magpie Games
Teen-superhero PbtA. Emotional weight is real.

Wingspan #1
First play, three-player raptors
First play with the base game. Three-player, Emma running raptors, cleaned up on predators. Endgame came fast — nobody expected the fourth round to close so hard.

Brass: Birmingham #12
Super tight three-player — lost by 2
Super tight three-player. Lost by 2.

Delta Green one-shot at Mike's #3
D&D 5e
Two-hour horror one-shot using D&D rules. MOS-3 protocol gone sideways. Everyone died except Mike's agent.

Alien: The Roleplaying Game
Free League Publishing
The stress mechanic is doing so much work. Cinematic mode is killer for one-shots.

Brass: Birmingham #11
Loan spiral early
Loan spiral early. Never recovered.

Twilight Imperium: Fourth Edition
Fantasy Flight Games
·
2017
at Mike's
Eight hours at Mike's place. Political knife-fighting in space. Extraordinary.


Brass: Birmingham #10
New year pottery rush
New year, new strategy. Pottery rush from the start.
2025

Brass: Birmingham #9
Holiday game — contested Birmingham
Holiday game. Contested Birmingham for three rounds.

Winter-themed one-shot #2
D&D 5e
Snow-themed adventure. Thunder of the frost giants. Cleric almost froze to death.

Brass: Birmingham #8
Three-player — market sales win
Three-player again. Fast game, won on market sales.

Brass: Birmingham #7
Overbuilt canals, came in last
Came in last. Overbuilt canals.

Haunted manor one-shot at Mike's #1
D&D 5e
Classic D&D haunted house. Party of pregens, cursed artifact, locked rooms. Fun night.

Brass: Birmingham #6
Beer strategy clicks
Back to four. Beer strategy worked for the first time.

Brass: Birmingham #5
Five-player slog
Five-player — too many people. Waited forever between turns.

Brass: Birmingham #4
Tight three-player, rail era flip
Tight three-player. Rail era flipped everything.

Brass: Birmingham #3
Cotton engine, buried on coal prices
Second play. Built a cotton engine, got buried on coal prices.

Brass: Birmingham #2
Teaching game with Emma and Joris
Learning game with Emma and Joris. Canal era is slow to grok.

Brass: Birmingham #1
First play, new group
First play with new group. Classic iron-and-coal opening.


