RPG Campaign
on D&D 5e
RPG System
Lost Mine of Phandelver (D&D 5e)
Wizards of the Coast
Sessions
Epilogue — Phandalin restored #7
Wrap-up session. Characters get titles. Next campaign discussion.
Nezznar's hideout #6
Final confrontation with the Black Spider. Cleric went down, stabilized just in time.
The Forge of Spells #5
Encountered the Spectator. Bard charmed him into leaving. Treasure haul.
Wave Echo Cave — upper halls #4
Finally found the Wave Echo Cave entrance. Sorted the corridor fights first.
Cragmaw Castle #3
Breached the castle, rescued Gundren. Paladin nearly died in the throne room.
Cragmaw Hideout #2
Cleared the hideout. Rescued Gundren's map. Nothing-cleric nearly died twice.
The Goblin Ambush #1
Ambushed on the road to Phandalin. My wizard finally got to use Burning Hands.